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Minecraft: Bedrock Edition Beta 1.16.230.50 introduces new glow lichen block from 'Caves and Cliffs Update'

Minecraft is following their last Minecraft: Boulder Edition beta exactly i week later with Minecraft: Boulder Edition Beta ane.xvi.230.50. The latest Minecraft beta includes the usual swathe of problems fixes and general improvements, including for creators. However, there'south one time over again a single new featuring hailing from the upcoming Caves and Cliffs Update with the introduction of glow lichen.

Glow lichen is a previously-unheard of block, and has a chance of growing forth the walls inside Minecraft's various cave systems. Glow lichen, every bit the proper noun implies, gives off a soft light. Players in the Minecraft: Bedrock Edition beta program can examination out glow lichen for themselves through the "Experimental Features" toggle when creating a new world in Minecraft.

The Caves and Cliffs Update for Minecraft is starting to ramp up now. If you're every bit excited for Minecraft'due south adjacent major update as nosotros are, consider picking upwardly something from our list of best merch, toys, and gifts for Minecraft. At that place'southward something there for any Minecraft fan!

The full changelog for Minecraft: Bedrock Edition Beta 1.16.230.l includes:

New features

Glow lichen

  • A dim light source that generates in caves
  • It tin be waterlogged
  • Utilise shears to pick it up
  • Employ bonemeal to spread it forth block surfaces
  • Glow lichen can be composted

Issues fixes & tweaks

Android

  • Added mouse and keyboard support for Android devices that support it (Oreo and newer)
  • Sure Android devices no longer fail to perform multilingual input
  • Crosshair placement is no longer start on sure Android devices
  • The game will no longer fail to properly shutdown on certain Android devices
  • Fixed resolution bug on certain Android devices
  • Stock-still networking problems on sure Android devices
  • Going underwater on certain Android devices no longer makes the screen get pitch-black
  • Structure blocks can now be exported on Android

General

  • Powder Snowfall Block no longer drops when destroyed by an explosion
  • Fixed issue where smelting behavior for several fuel sources was cleaved
  • First person eating animation is now centered in the frame
  • Offset person main hand blocking blitheness now plays properly
  • Start person primary hand and off-hand shields are now symmetrical
  • Fixed an event where patterns in the loom with different resolutions than Vanilla assets would non display correctly
  • Crafting (Waxed) Weathered Cut Copper Slabs in the Stonecutter now yields ii slabs instead of one
  • Leads now correctly attach to Goats

Lush Cave blocks

  • Azalea leaves and flowering azalea leaves at present correctly dropped when sheared
  • Moss blocks tin can now correctly be fertilized using dispensers
  • Hanging roots tin can now correctly be composted
  • Small dripleaf now drops as an item when sheared
  • Placing a big dripleaf on another big dripleaf increases its pinnacle past one
  • Using shovel on rooted dirt creates a grass path block
  • Bees consider flowering azalea and flowering azalea leaves as flowers
  • Using Option Block role on Cavern Vines or breaking them with Silk Touch-enchanted tool now yields Glow Berries

User interface

  • Fixed an issue where cancelling joining a world while generating information technology caused the user to get stuck in the progress screen

Technical fixes & changes

GameTest Framework

  • Added Dimension class
  • Added World.getDimension
  • Updated the GameTest Framework interface. Come across the list below for specific changes:
    • part assertEntityPresentInArea(entityIdentifier : string) - Throws an Mistake if an entity matching the given identifier does not be in the exam region
    • function impress(text : cord) - Prints the given text to the conversation
    • role assertEntityInstancePresent(entity : Entity, position : BlockLocation) - Throws an Fault if the given entity is not present in the given block location
    • Removed function setEntityTamed(entityIdentifier : string, position : BlockLocation) - Replaced by component function setTamed(showParticles : bool)
  • Entity
    • part getComponents() - Returns an array of supported components
    • function getComponent(componentIdentifier : string) - Returns the component matching the given identifier
    • function hasComponent(componentIdentifier : string) - Returns true if the given component exists on the entity and is supported
    • office getName() - Returns the name of the entity (due east.g. "Horse")
    • Components for color, wellness, leashable, and tamemount were added
    • function kill() - Kills the entity
  • World
    • addEventListener(eventName : string, callback : function(entity : Entity)) - Registers an event listener for entity events
    • Supported Events:
    • onEntityCreated - Fires when an entity is created
    • onEntityDefinitionTriggered - Fires when an entity definition event is triggered
  • Renamed /gametest runall to /gametest runset
  • The default value for the tag parameter is at present suite:default

Actors

  • Several enums in ActorDataIDs were added by mistake, and are now being removed (DEFINE_PROPERTIES, UPDATE_PROPERTIES)
  • Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value
  • All functions run using the /schedule control now run from the origin they are supposed to, instead of from the server

Other fixes

  • Replaced "Whitelist" language use to "AllowList". Defended server command "whitelist" changed to "allowlist". Defended server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same. Modified instructions are found in bedrock_server_how_to.html
  • Fixed query.is_in_ui so that it is available to utilise when a data-driven mob is rendering in the UI (query.is_in_ui returns true when the mob is rendering in the UI, such as in the inventory window)

A gaming masterpiece

Minecraft Bedrock Edition

Minecraft

Available everywhere you play.

Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge post-obit of defended players, and lets you unlock your every creative want. It's too available on every platform imaginable, including Xbox One, Windows 10, Playstation 4, and Nintendo Switch. Play with anyone, and play anywhere.

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Source: https://www.windowscentral.com/minecraft-bedrock-edition-beta-11623050-introduces-new-glow-lichen-block-caves-and-cliffs-update

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