Minecraft: Bedrock Edition Beta 1.16.230.50 introduces new glow lichen block from 'Caves and Cliffs Update'
Minecraft is following their last Minecraft: Boulder Edition beta exactly i week later with Minecraft: Boulder Edition Beta ane.xvi.230.50. The latest Minecraft beta includes the usual swathe of problems fixes and general improvements, including for creators. However, there'south one time over again a single new featuring hailing from the upcoming Caves and Cliffs Update with the introduction of glow lichen.
Glow lichen is a previously-unheard of block, and has a chance of growing forth the walls inside Minecraft's various cave systems. Glow lichen, every bit the proper noun implies, gives off a soft light. Players in the Minecraft: Bedrock Edition beta program can examination out glow lichen for themselves through the "Experimental Features" toggle when creating a new world in Minecraft.
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The full changelog for Minecraft: Bedrock Edition Beta 1.16.230.l includes:
New features
Glow lichen
- A dim light source that generates in caves
- It tin be waterlogged
- Utilise shears to pick it up
- Employ bonemeal to spread it forth block surfaces
- Glow lichen can be composted
Issues fixes & tweaks
Android
- Added mouse and keyboard support for Android devices that support it (Oreo and newer)
- Sure Android devices no longer fail to perform multilingual input
- Crosshair placement is no longer start on sure Android devices
- The game will no longer fail to properly shutdown on certain Android devices
- Fixed resolution bug on certain Android devices
- Stock-still networking problems on sure Android devices
- Going underwater on certain Android devices no longer makes the screen get pitch-black
- Structure blocks can now be exported on Android
General
- Powder Snowfall Block no longer drops when destroyed by an explosion
- Fixed issue where smelting behavior for several fuel sources was cleaved
- First person eating animation is now centered in the frame
- Offset person main hand blocking blitheness now plays properly
- Start person primary hand and off-hand shields are now symmetrical
- Fixed an event where patterns in the loom with different resolutions than Vanilla assets would non display correctly
- Crafting (Waxed) Weathered Cut Copper Slabs in the Stonecutter now yields ii slabs instead of one
- Leads now correctly attach to Goats
Lush Cave blocks
- Azalea leaves and flowering azalea leaves at present correctly dropped when sheared
- Moss blocks tin can now correctly be fertilized using dispensers
- Hanging roots tin can now correctly be composted
- Small dripleaf now drops as an item when sheared
- Placing a big dripleaf on another big dripleaf increases its pinnacle past one
- Using shovel on rooted dirt creates a grass path block
- Bees consider flowering azalea and flowering azalea leaves as flowers
- Using Option Block role on Cavern Vines or breaking them with Silk Touch-enchanted tool now yields Glow Berries
User interface
- Fixed an issue where cancelling joining a world while generating information technology caused the user to get stuck in the progress screen
Technical fixes & changes
GameTest Framework
- Added
Dimension
class - Added
World.getDimension
- Updated the GameTest Framework interface. Come across the list below for specific changes:
- part
assertEntityPresentInArea(entityIdentifier : string)
- Throws an Mistake if an entity matching the given identifier does not be in the exam region - function
impress(text : cord)
- Prints the given text to the conversation - role
assertEntityInstancePresent(entity : Entity, position : BlockLocation)
- Throws an Fault if the given entity is not present in the given block location - Removed function
setEntityTamed(entityIdentifier : string, position : BlockLocation)
- Replaced by component functionsetTamed(showParticles : bool)
- part
- Entity
- part
getComponents()
- Returns an array of supported components - function
getComponent(componentIdentifier : string)
- Returns the component matching the given identifier - function
hasComponent(componentIdentifier : string)
- Returns true if the given component exists on the entity and is supported - office
getName()
- Returns the name of the entity (due east.g. "Horse") - Components for color, wellness, leashable, and tamemount were added
- function
kill()
- Kills the entity
- part
- World
-
addEventListener(eventName : string, callback : function(entity : Entity))
- Registers an event listener for entity events - Supported Events:
-
onEntityCreated
- Fires when an entity is created -
onEntityDefinitionTriggered
- Fires when an entity definition event is triggered
-
- Renamed
/gametest runall
to/gametest runset
- The default value for the
tag
parameter is at presentsuite:default
Actors
- Several enums in
ActorDataIDs
were added by mistake, and are now being removed(DEFINE_PROPERTIES, UPDATE_PROPERTIES)
-
Catmull-Rom
animations will no longer glitch if the time for a keyframe matches its value - All functions run using the
/schedule
control now run from the origin they are supposed to, instead of from the server
Other fixes
- Replaced "Whitelist" language use to "AllowList". Defended server command "whitelist" changed to "allowlist". Defended server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same. Modified instructions are found in
bedrock_server_how_to.html
- Fixed
query.is_in_ui
so that it is available to utilise when a data-driven mob is rendering in the UI (query.is_in_ui
returns true when the mob is rendering in the UI, such as in the inventory window)
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Source: https://www.windowscentral.com/minecraft-bedrock-edition-beta-11623050-introduces-new-glow-lichen-block-caves-and-cliffs-update
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